![]() ![]() And when that city is very highly detailed - because you can stop and get out and go and look at the rain coming down a lamp-post, and it’s all there - but when you’re driving quickly it needs to move past you very, very fast. So when you’re driving through Gotham City at 100-miles an hour, the city needs to move past you quickly. The thing that this generation gives you is streaming. ![]() Ginn goes on to explain what the new gen has enabled the studio to achieve. So we really wanted to tie the capabilities of the Batmobile into what Batman can do. If this was just going to turn into a driving game, then we would have totally failed. That was actually something we were terrified of very early on when we were thinking about putting it into the game. The addition of the Batmobile alone was a huge technical thing to make it work, so we’re obviously knackered.ĭiscussing the inclusion of the Batmobile, Dax Ginn states: We’ve just tried to add and evolve everything and I think we’ve set ourselves a huge mountain to climb with this game. Adding new features like the multi-layered tissue scanning and crime-scene investigation. Combat is obviously a big part of what we do. Ginn talks about balancing different game aspects. But most of that is artists because we’ve just got so much territory to build when you’re mapping out the entirety of Gotham, filling it with all of the detail and all of the graphical niceties that we do with our games, because we still love doing that. ![]() We went from a team of 26 guys at the end of Asylum to about 100 and the end of City and now we’re about 160. In the space of eight years, to go from a factor of one-to-25 in terms of the scale of what we’re making.certainly the team isn’t 25-times bigger. Arkham City was five-times bigger than Arkham Asylum and Arkham Knight is five-times bigger than Arkham City. Ginn explains about the size of Arkham Knight and how the team handled the massive increase in scope over previous titles. ![]() coming to the PC, PS4 and Xbox One on June 23. In an interview with MMGN, Rocksteady producer Dax Ginn, shared some information on Batman Arkham Knight, the highly anticipated finale in the Rocksteady Arkham trilogy. ![]()
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